Production Process
Bay of Bigs was built with all original assets in Cinema 4D. Assets include cop cars, a dancing figure, and a "cop monster." Characters were rigged using motion from Mixamo. This film utilizes a low-poly aesthetic and choice reflective materials to provide visual interest. I used emitters, particle systems, and dynamics to create the shooting and exploding car scenes. After building out several 3D environments with lighting, I incorporated splines and animated cameras to capture various short renders at different angles. These renders were compiled, overlayed and cut to the music in Adobe Premiere Pro.